A Minimal C64 Datasette Program Loader

The Commodore Datasette recording format is heavily optimized for data safety and can compensate for many typical issues of cassette tape, like incorrect speed, inconsistent speed (wow/flutter), and small as well as longer dropouts. This makes the format more complex and way less efficient than, for example, “Turbo Tape” or all other custom formats used by commercial games. Let’s explore the format by writing a minimal tape loader for the C64, optimized for size, which can decode correct tapes, but does not support error correction. read more

80 Columns Text on the Commodore 64

The text screen of the Commodore 64 has a resolution of 40 by 25 characters, based on the hardware text mode of the VIC-II video chip. This is a step up from the VIC-20’s 22 characters per line, but since computers in the professional segment (Commodore PET 8000 series, CP/M, MS-DOS) usually had 80 columns, several solutions – both hardware and software – exist to allow 80 columns on a C64 as well. Let’s look at how this is done in software! At the end of this article, I present a fast and full-featured open source implementation with several different character sets. read more

Reverse-Engineered Final Cartridge III Source Code

The Final Cartridge III was one of the major multi-function extension cartridges for the Commodore 64. It contained BASIC extensions, floppy and tape speeders, centronics printer support, screen editor extensions including F-key shortcuts, a monitor, a freezer – and a GEOS-like windowing system called “Desktop”. In all this, the FC3 integrated seamlessly with the look-and-feel of the stock Commodore 64: It did not change anything (same screen colors and banner!), it only extended functionality in consistent ways. read more