Super Mario 64 becomes a living diorama on Apple Vision Pro. Each level sits on your real table, and you walk around it while you play with a game controller. You are the camera: lean in for a closer look, or step around the table to see Mario from any side.
Source: github.com/mist64/diorama64.
These clips record the headset’s entire field of view, so the diorama is only a small part of a wide picture. Watch them full screen on a large display.
It stands on the shoulders of:
- the SM64 decompilation project and sm64coopdx, the game code the port runs;
- HD textures: SM64 Reloaded by GhostlyDark and the Render96 HD textures by pokeheadroom;
- 3D models: the Render96 models and SwagSkeleton95’s replacements.
Last week, Xbox CEO Asha Sharma wrote that games are being “rapidly decompiled and rebuilt to run on hardware they were never originally designed to support”, and called it “unmistakably good outcomes for players.” Nintendo’s answer to the same idea was DMCA takedowns for the Super Mario 64 PC port in 2020 and a lawsuit against Yuzu in 2024.
Wouldn’t it be nice if Nintendo were more like Microsoft?
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