The Ultimate Game Boy Talk [slides]
The Game Boy is turning 30. To celebrate this, I’m releasing the slides of my “Ultimate Game Boy Talk”, which you may use freely. (Please give credit & point me to derived content.)
The Ultimate Game Boy Talk [video]
This is the video recording of “The Ultimate Game Boy Talk” at 33C3.
Announcement: "The Ultimate Game Boy Talk" at 33C3
I will present “The Ultimate Game Boy Talk” at the 33rd Chaos Communication Congress in Hamburg later in December.
Game Development Archeology: Zelda on Game Boy comes with source
Imagine you’re writing a Game Boy game, and the resulting ROM with all the code and data is just a little over one megabyte in size. No big deal, just pad the game to two megabytes, and use a 2 MB ROM in the cartridge. Just tell the linker to allocate 2 MB or RAM, put the actual data at the beginning, and then write a 2 MB “.gb” image to disk, which will then be sent to the ROM chip factory.