I will present “The Ultimate Game Boy Talk” at the 33rd Chaos Communication Congress in Hamburg later in December.
If you are interested in attending the talk, please go to https://halfnarp.events.ccc.de/, select it and press submit, so the organizers can reserve a big enough room.
The talk continues the spirit of The Ultimate Commodore 64 Talk, which I presented at the same conference eight years ago, as well as several other talks in the series done by others: Atari 2600 (Svolli), Galaksija (Tomaž Šolc), Amiga 500 (rahra).
Here’s the abstract:
The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate “everything about the Game Boy” to the listener, including its internals and quirks, as well as the tricks that have been used by games and modern demos, reviving once more the spirit of times when programmers counted clock cycles and hardware limitations were seen as a challenge.