Here are all three volumes of the original 1985 edition of Inside Macintosh as a searchable PDF:
I converted the first issue of the German Commodore 64 magazine 64’er into a searchable PDF:
If you disassemble any version of Microsoft BASIC for 6502, you’ll find this code in a function that normalizes the (simulated) floating point accumulator:
Everyone and their grandmother builds Linux kernels. Many people build BSD, and some brave men even compile the OS X kernel every now and then. Why not compile your own Solaris kernel for a change?
If you type “WAIT6502,1” into a Commodore PET with BASIC V2 (1979), it will show the string “MICROSOFT!” at the top left corner of the screen. Legend has it Bill Gates himself inserted this easter egg “after he had had an argument with Commodore founder Jack Tramiel”, “just in case Commodore ever tried to claim that the code wasn’t from Microsoft”.
After the disaster of the original Xbox, Microsoft put a lot of effort in designing what is probably the most sophisticated consumer hardware security system to date. We present its design, its implementation, its weaknesses, how it was hacked, and how to do it better next time.
The original NMOS version of the MOS 6502, used in computers like the Commodore 64, the Apple II and the Nintendo Entertainment System (NES), is well-known for its illegal opcodes: Out of 256 possible opcodes, 151 are defined by the architecture, but many of the remaining 105 undefined opcodes do useful things.
When I disassembled Steve Wozniak’s Apple I BASIC, I found a 6502 trick that I had never seen before, although I had read a lot of 6502 code, including the very well-written Commodore BASIC (i.e. Microsoft BASIC for 6502).
This audio file is an important (previously unreleased) artifact of computer history. The aim of the puzzle is to decode and identify it correctly.
When people talk about porting their applications to 64 bit, I sometimes hear them wonder how long it will be until they have to port everything to 128 bit – after all, the swiches from 8 to 16 bit (e.g. CP/M to DOS), 16 to 32 bit (DOS/Windows 3 to Windows 95/NT) and 32 to 64 have all happened in the last 25 years.
Imagine you’re writing a Game Boy game, and the resulting ROM with all the code and data is just a little over one megabyte in size. No big deal, just pad the game to two megabytes, and use a 2 MB ROM in the cartridge. Just tell the linker to allocate 2 MB or RAM, put the actual data at the beginning, and then write a 2 MB “.gb” image to disk, which will then be sent to the ROM chip factory.